Tag
5 posts

Curated game dev learning resources for the whole pipeline: Unreal Engine 5 courses and tutorials, Blender modelling and rigging, Substance Painter and C++.

New to Unreal Engine 5? Why I'd start with Blueprints before C++, examples of games shipped with Blueprints only, and the courses I recommend to get going.

My running Unreal Engine 5 notes: forward declaring, casting, UCLASS and UPROPERTY macros, spawning actors, delegates, stat commands and editor shortcuts.

How I stretched pillar meshes to different heights in Unreal Engine without distorting them, using a 9-slice approach that keeps the aspect ratio intact.

A little about me: how I moved from professional software development back into game development in 2022, and why I chose Unreal Engine 5.