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A collection of resources covering the whole game dev pipeline — Unreal Engine, Blender, Substance Painter, programming and more.
Why you should start with Blueprints, and the courses I'd recommend to get up and running with Unreal Engine 5.
A collection of tutorials I found interesting or helpful

A collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly
A collection of tutorials I found interesting or helpful
A collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly

How I stretched pillar meshes to different heights in Unreal Engine without distorting them, using a 9-slice approach that keeps the aspect ratio intact.

A little about me: how I moved from professional software development back into game development in 2022, and why I chose Unreal Engine 5.