Game dev journal
I build games in Unreal Engine and write down everything I learn on the way — the tips, the tricks and the mistakes worth avoiding.

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A collection of resources covering the whole game dev pipeline — Unreal Engine, Blender, Substance Painter, programming and more.
Read postWhy you should start with Blueprints, and the courses I'd recommend to get up and running with Unreal Engine 5.
Read postA collection of tutorials I found interesting or helpful
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A collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly
Read postA collection of tutorials I found interesting or helpful
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The coding standards and best practices I follow for cleaner, more readable code: naming, indentation, commenting and error handling, even on solo projects.
Read postA collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly
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How I stretched pillar meshes to different heights in Unreal Engine without distorting them, using a 9-slice approach that keeps the aspect ratio intact.
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A little about me: how I moved from professional software development back into game development in 2022, and why I chose Unreal Engine 5.
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