Game dev journal
I build games in Unreal Engine and write down everything I learn on the way — the tips, the tricks and the mistakes worth avoiding.

Featured

Curated game dev learning resources for the whole pipeline: Unreal Engine 5 courses and tutorials, Blender modelling and rigging, Substance Painter and C++.
Read post
New to Unreal Engine 5? Why I'd start with Blueprints before C++, examples of games shipped with Blueprints only, and the courses I recommend to get going.
Read post
My running Unreal Engine 5 notes: forward declaring, casting, UCLASS and UPROPERTY macros, spawning actors, delegates, stat commands and editor shortcuts.
Read post
The coding standards and best practices I follow for cleaner, more readable code: naming, indentation, commenting and error handling, even on solo projects.
Read post
How I stretched pillar meshes to different heights in Unreal Engine without distorting them, using a 9-slice approach that keeps the aspect ratio intact.
Read post
A little about me: how I moved from professional software development back into game development in 2022, and why I chose Unreal Engine 5.
Read post