Tag
9 posts
A collection of resources covering the whole game dev pipeline — Unreal Engine, Blender, Substance Painter, programming and more.
Why you should start with Blueprints, and the courses I'd recommend to get up and running with Unreal Engine 5.
The Blender shortcuts I use all the time but keep forgetting: camera navigation, front, side and top views, duplicating, scaling, rotating and switching modes.
A collection of tutorials I found interesting or helpful

A collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly
A collection of tutorials I found interesting or helpful
A collection of resources, tips, tricks and other notes all Unreal Engine related. Check back regularly

How I stretched pillar meshes to different heights in Unreal Engine without distorting them, using a 9-slice approach that keeps the aspect ratio intact.

A little about me: how I moved from professional software development back into game development in 2022, and why I chose Unreal Engine 5.